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| Flexible,
Extendible, and Reusable BattleStorm® modules can quickly be developed to implement specific needs. These plug-in modules can be specific or general in use allowing for subsequent reuse in future application design and training needs. Dynamically
Configurable Multi-Threading Support. Modules scale across multiple processors to make effective use of the processing available. Commercial
Off-The-Shelf (COTS) Hardware Compatible. User Friendly. Graphical user interfaces and text-based configuration files make starting, stopping, and configuring the simulation a breeze. |
Generic
Software Core. BattleStorm®
has been designed with reuse in mind. Users can build multiple types of
simulators without having to rewrite entire sections of code. Unlike some
legacy simulation software, BattleStorm®
was built from the ground up with C++ and an object oriented design.
Multiple Hardware Interfaces. Because BattleStorm® software is robust, it may be used to interface with multiple types of simulator hardware quickly and easily. This provides the customer with a low cost upgrade path for obsolete simulation systems. Scalable. The BattleStorm® system can scale from a desktop simulator using laptops to a full fidelity crew compartment system while retaining as much commonality as possible between them. Image
Generator Independent. Battle-tested. BattleStorm® has already been used to upgrade a variety of different simulation systems ranging from low-end laptop solutions to high-fidelity full crew training devices. |
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| The
AEgis Technologies Group, Inc. 631 Discovery Drive • Huntsville, Alabama 35806 • 256-922-0802 or toll free 888-234-4784 |
| ©
2007, The AEgis Technologies Group, Inc. |